Sirlin.Net - Game Design
Channel Details
Sirlin.Net - Game Design
Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.
Recent Episodes
18 episodes
Sirlin on Game Design, Ep 18: Fantasy Strike
Fantasy Strike is our new fighting game. We've just announced it and begun crowdfunding for it on Patreon. This podcast explains what Fantasy Strike i...
Sirlin on Game Design, Ep 17: Shipping Kickstarters On Time
Kickstarters projects are notoriously late. I give advice on how to ship your Kickstarter project on time. I've shipped 5 out of 5 Kickstarters on tim...
Sirlin on Game Design, Ep 16: Overwatch
We discuss Overwatch, Blizzard's first-person shooter. It far exceeded our expectations and we attempt to explain how it manages to do that. This isn'...
Sirlin on Game Design, Ep 15: Heroes of the Storm
We discuss the design of Heroes of the Storm. It's a bold entry in the MOBA genre and impresses us greatly. We cover the many things is does different...
Sirlin on Game Design, Ep 14: Codex
We discuss the Codex card game, on Kickstarter at the time of this recording. Codex is a customizable (but not collectible) card game that has way dif...
Sirlin on Game Design, Ep 13: Starcraft 2
We discuss the release of Starcraft 2's third expansion, Legacy of the Void. This is a look back at what we liked about Starcraft from the very start,...
Sirlin on Game Design, Ep 12: Easy Special Moves
We discuss "easy special moves" in fighting games. We can pretty quickly say why they are a good or bad idea, but the bigger issue is trying to clarif...
Sirlin on Game Design, Ep 11: Game Balancing Techniques
We discuss techniques I use to balance games. The point more about HOW we talk about such things and the general approach rather than any specific exa...
Sirlin on Game Design, Ep 10: Flash Duel
We discuss the development of the revised printing of Flash Duel. Flash Duel is a simple and fast card game that in high level play ended up being bog...
Sirlin on Game Design, Ep 9: Pandante
We discuss the development of Pandante's expansion and 2nd edition. All three of us were involved in this development and playtesting. The core game h...
Sirlin on Game Design, Ep8: Morality in Stories
We discuss the drama created by stories that pose moral questions. Stories set outside the law make us think even more about these questions, so that...
Sirlin on Game Design, Ep7: Sequels
We discuss sequels to movies and games. Sequel can mean a lot of different kinds of things, so we sort out the different kinds of sequels. This leads...
Sirlin on Game Design, Ep6: Character Bans
In this episode, we discuss the many problems with games where players ban each other's characters. We touch on League of Legends, DOTA2, and Heroes o...
Sirlin on Game Design, Ep5: Now Playing
We discuss the Street Fighter 5 trailer as well as the games we're playing now: Super Mario 3D World, Smash Bros. 4, Transistor, and Counter-Strike: G...
Sirlin on Game Design, Ep4: Tournament Rules
In this episode, we discuss the kind of things that go wrong when creating rules for a tournament. The rules for high profile tournaments are sometime...
Sirlin on Game Design, Ep3: Uneven Playfields
In this episode, we discuss uneven playfields in competitive games. That's when a competitive game gives some players a material advantage, rather tha...
Sirlin on Game Design, Ep2: Cooperative Games
Game design discussion about cooperative games, covering tabletop games and video games. MrGPhantome complains about his friends' gaming tastes in a g...
Sirlin on Game Design, Ep1: Cocaine Logic
Topics include cocaine logic, randomness in games, how to make games less solvable, and guest star garcia1000 extols the virtues of Clicker Heroes.